Privacy
What we process while you play, why, and what rights you have.
Controller
The controller of the website and personal data is:
Ján NeuročnýPod Válkom 16, 831 07 Bratislava, Slovakia
Email: [email protected]
Web: neurocny.com
Game and internal statistics
For online games we process player names, room state, start, end and duration. For computer or local two-player games we process the mode, first player name, website language, time and duration. We also process an anonymised IP network (IPv4 /24 or IPv6 /48). Invitation tokens are not stored in statistics and results are not public. For matches in progress and completed matches, we record both sides’ live and final scores. In computer matches, the opponent name is recorded as ZoolaBot. If you create a public game, the chosen host name and six-character room code are shown to visitors in the public game list until a second player joins.
The purposes are game operation, synchronisation and aggregate statistics. The legal bases are providing the requested service and our legitimate interest in secure operation. The administration interface is password protected.
Technical and analytics data
The web server, hosting provider and Cloudflare may process the IP address, time, URL, browser type and security signals. Matomo is described on the Cookies page. We do not sell data or use it for advertising.
Retention and rights
Server logs are normally retained for no more than 30 days. Game and analytics records are kept only for a reasonable period needed for these purposes, then deleted or anonymised. Under the GDPR you may request access, correction, deletion, restriction or portability, or object. Email [email protected]; you may also complain to the Slovak Data Protection Authority.
Last updated: 9 November 2026. The Slovak text prevails if translations differ.
Administration access
The administrator username and password are only verified against the server configuration. A random administration session token is stored in a protected HttpOnly cookie and temporary server memory; it expires after 30 days of inactivity, sign-out or a server restart.